Especially as them getting older meant I would need to cycle new ones in. At most I was boosting loyalty of the followers that could become the demons I needed. By the end of the game I had everything unlocked and so was almost entirely ignoring everything about the cult management beyond using some rituals + making a ton of food when needed. The only thing that really ended up mattering was what demon they can turn into. It's not like you can really even treat them differently based on their negative traits, so everyone's going to be doing the same work anyway. It's even down to stuff like how little the individual cultists traits matter. So I just permanently got +10 faith every day. And in fact even when it happens you don't need to use prisons, because there's food that will fix it. no, it's not, dissent ends up being very rare most of the time. But if you think there's a reason for it being offered, you might take that, thinking based on what you've seen early on that using the prison is going to be a regular occurrence anyway. and you can immediately take them out anyway). except there's extremely little reason to do the former (it's just if someone suggests it for a quest. +10 faith every morning that no one is in prison.Less faith loss if you put a non-dissenting follower in prison, or.And being locked into the doctrine choices ends up being very funny because of how some things end up being totally inconsequential. The fact that there's no way to change doctrines later, for example, along with how you have to restart if everyone in your cult dies (which I've heard some people are getting bugged into having happen and immediately losing their saves, oof) suggests that they were intending it to be more of a campaign-focused game where you'd want to replay to try a different approach to managing the cult? But there's really no reason to replay, since you can salvage pretty much any problem without much effort. you can tell that they meant for it to be more fleshed out, but they had to reign in the scope? A lot of things in both the combat and the cult-management give off this vibe of like. The feeling that things are polished is very front-loaded. while I think it's a good game, all the systems extremely fall apart at the end. Might post more focused thoughts when it's not extremely late at night, but. Did pretty much everything I'm just missing some follower forms but since at least one is tied to something that's bugged I'll wait for an update before I think about getting those.
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