![]() ![]() The jury is still out on whether future remakes will make minimal changes once again, but I feel like they’ve had to in order to stand the test of time. EA and Motive have done much of the legwork in regard to laying the foundations, with the remake not only expanding on the existing universe and retrofitting future lore and events, it also seems far more interested in making Isaac into a relatable and grounded hero. ![]() Remakes of the two sequels feel inevitable, even more so if this first outing is a big success. This misguidance resulted in a shared downfall, their weaker sequels viewed as darker times that could have been so much more. They each wanted to be bigger and better, believing the future of survival horror was one of excess, instead of subtlety. Given how much inspiration it takes from Resident Evil, it’s fun to look at how the trajectory of both properties mirror one another across the console generations they occupied. Turning Isaac into a generic hero was the first mistake made with this sequel, and a desire to heighten its audience to compete with other shooter blockbusters of the day.Īs a consequence, Dead Space had to alter its fundamentals, swapping boiling pot scares for overblown action, because upping the stakes was seemingly the only way to make a sequel like this possible back then. A long hard look was taken at the first game’s success and all the wrong lessons were learned from it. Isaac jumps from massive level to massive level, taking down new forms of infected while taking calls with new characters that help move the narrative along. The killing children thing is kinda tasteless too. On the surface this is rather creepy, although it falls into hilarity as campy imagery tries in vain to double down on the nursery rhyme motif of the first game. The one I do remember has aged terribly too, as Isaac trundles through a recently abandoned nursery where a bunch of babies and children have transformed into alien monsters. It’s a great game with so many excellent moments, yet so few of them come to mind after all this time. The latest trailer reveals a new look at Isaac's face close up and personal and one fan on Twitter named RuleTimeSpace compared his new face side by side with the one from the original game.After the opening cutscene it’s a balls-to-the-wall escape from a mental ward as the place begins to fall apart, doctors and patients alike evolving into necromorphs while Isaac tries desperately to escape. In doing so, EA Motive has also given Issac a new face and it looks like he will more closely resemble the actor who plays him, Gunnar Wright. ![]() The sequels opted to flesh him out a bit more, but the remake will ensure he's voiced and likely seen more often from the start. The resulting creatures are extremely aggressive and will attack any uninfected organism on sight. ![]() The original Dead Space mostly kept Isaac as a silent protagonist aside from his screams and grunts. Necromorphs are mutated corpses reshaped into horrific new forms by a recombinant extraterrestrial infection derived from a genetic code etched into and transmitted by the Markers. One of the big changes is that Isaac Clarke will be more of a character in the remake. Nevertheless, it's an essential horror game for gamers and it's coming back in a remake that will modernize it, add new content, and much more. The game was a huge hit for EA and spawned one of the great gaming sequels with Dead Space 2 which then led to a threequel that didn't quite conclude everything in the way fans hoped for. It took a lot from games like Resident Evil and opted to bring it all into space, creating a brand new kind of terrifying horror for players to immerse themselves in. Dead Space is one of the seminal pieces of gaming horror. The remake for Dead Space will not only give the game a new graphical look, but also change the look of protagonist Isaac Clarke. Thanks for watching and dont forget to SUBSCRIBE Dead Space Remake Necromorph grab attack death scene Isaac Clarke Divider Head Grab Attack Animation S. ![]()
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